//This file is licensed under the terms of the CC-LGPL #declare Fast = no; camera { location <8, 9, -10>*3 // look_at 6.6/2-y*.4 look_at 3*(y+z) angle 35 } light_source { <20, 30, -10>, 1 fade_distance 30 fade_power 2 #if(!Fast) area_light x*4, y*4, 16, 16 jitter adaptive 1 circular orient #end } light_source { <-20, 20, -15>, .5 fade_distance 30 fade_power 2 #if(!Fast) area_light x*4, y*4, 16, 16 jitter adaptive 1 circular orient #end } plane { y, 0 #if(Fast) pigment { rgb <1, .9, .7> } #else texture { average texture_map { #declare S = seed(0); #local ReflColor = .8*<1, .9, .7> + .2*<1,1,1>; #declare Ind = 0; #while(Ind < 20) [1 pigment { rgb <1, .9, .7> } normal { bumps .1 translate *100 scale .001 } finish { reflection { ReflColor*.1, ReflColor*.5 } } ] #declare Ind = Ind+1; #end } } #end } #include "RM_RubiksMagic.inc" object { RM_RubiksMagic("RUmDmLmRLvUmDm") rotate 90*z rotate 120*y translate RM_HalfThickness*y translate RM_HalfSize*y translate 4*x + 2*z }